Rougarou was a bit of a challenging creature to make due to the amount of detail on the wings and all the embroidery information. At the time I was trying to optimize the number of textures used on it and figuring out how to get as much as possible of the concept information in the ingame model. So for some of the embroidery on the wings we have cards used as decals, including over the feathers, to be able to maintain detail resolution and save on texture numbers.
-
I was responsible for all the aspects of the model as seen on the images here, some adjustments may have been made for the release after I left the project.
-
AD by Whitney Clayton, concept was done by Rael Lyra and Rodrigue Pralier was the Character Lead.
-
For more stuff on personal projects check my Instagram:
https://www.instagram.com/fabiohenriquel/